The History of Call

Computer-Assisted Language Learning (CALL) is defined as "the search for and study of applications of the computer in language teaching and learning." (Levy, 1997: 1) The main aim of CALL is to find ways for using computers for the purpose of teaching and learning the language. More specifically, CALL is the use of computer technologies that promote educational learning, including word processing, presentation packages, guided drill and practice, tutor, simulation, problem solving, games, multimedia CD-ROM, and internet applications such as e-mail, chat and the World Wide Web (WWW) for language learning purposes. There are several terms associated with CALL.

1950-01-01 00:00:00

Behavioristic Call

Behavioristic Call is the first step of CALL conceived in this year.

1960-01-01 00:00:00

Behavioristic CALL

In 60s - 70s Behavioristic CALL implemented and was based on then-dominant behaviorist theories of Learning. In this phase, computer as a tutor which is full of drilling

1960-03-01 00:00:00

PLATO System

Plato was one of sophisticated CALL tutoring systems developed for the mainframe computers used in this phase. this system included vocabulary drills, brief grammar explanations and drills, and translations test at various intervals

1970-12-30 00:00:00

Communicative CALL

This is the second phase of CALL. This phase was based on the communicative approach in teaching and made authentic communication to be much valuable. In this phase, Computer as a stimulus.

1990-12-01 00:00:00

Integrative CALL

Integrative approaches to CALL are based on two important technological developments of the last decade - multimedia computers and the Internet.

1990-12-01 00:00:00

Step towards Integrative CALL: The Internet

This phase allowed users to share not only brief messages, but also lengthy (formatted or unformatted) documents - thus facilitating collaborative writing - and also graphics, sounds, and video. Using the World Wide Web (WWW), students can search through millions of files around the world within minutes to locate and access authentic materials (e.g. newspaper and magazine articles, radio broadcasts, short videos, movie reviews, book excerpts) exactly tailored to their own personal interests. They can also use the Web to publish their texts or multimedia materials to share with partner classes or with the general public.

1990-12-01 00:00:00

Step towards Integrative CALL: Multimedia

Multimedia technology - exemplified today by the CD-ROM - allows a variety of media (text, graphics, sound, animation, and video) to be accessed on a single machine. What makes multimedia even more powerful is that it also entails hypermedia. That means that the multimedia resources are all linked together and that learners can navigate their own path simply by pointing and clicking a mouse.

The History of Call

Launch
Copy this timeline Login to copy this timeline 3d Game mode

Contact us

We'd love to hear from you. Please send questions or feedback to the below email addresses.

Before contacting us, you may wish to visit our FAQs page which has lots of useful info on Tiki-Toki.

We can be contacted by email at: hello@tiki-toki.com.

You can also follow us on twitter at twitter.com/tiki_toki.

If you are having any problems with Tiki-Toki, please contact us as at: help@tiki-toki.com

Close

Edit this timeline

Enter your name and the secret word given to you by the timeline's owner.

3-40 true Name must be at least three characters
3-40 true You need a secret word to edit this timeline

Checking details

Please check details and try again

Go
Close