1950-01-01 00:00:00
Behavioristic Call
Behavioristic Call is the first step of CALL conceived in this year.
1960-01-01 00:00:00
Behavioristic CALL
In 60s - 70s Behavioristic CALL implemented and was based on then-dominant behaviorist theories of Learning. In this phase, computer as a tutor which is full of drilling
1960-03-01 00:00:00
PLATO System
Plato was one of sophisticated CALL tutoring systems developed for the mainframe computers used in this phase. this system included vocabulary drills, brief grammar explanations and drills, and translations test at various intervals
1970-12-30 00:00:00
Communicative CALL
This is the second phase of CALL. This phase was based on the communicative approach in teaching and made authentic communication to be much valuable. In this phase, Computer as a stimulus.
1990-12-01 00:00:00
Integrative CALL
Integrative approaches to CALL are based on two important technological developments of the last decade - multimedia computers and the Internet.
1990-12-01 00:00:00
Step towards Integrative CALL: The Internet
This phase allowed users to share not only brief messages, but also lengthy (formatted or unformatted) documents - thus facilitating collaborative writing - and also graphics, sounds, and video. Using the World Wide Web (WWW), students can search through millions of files around the world within minutes to locate and access authentic materials (e.g. newspaper and magazine articles, radio broadcasts, short videos, movie reviews, book excerpts) exactly tailored to their own personal interests. They can also use the Web to publish their texts or multimedia materials to share with partner classes or with the general public.
1990-12-01 00:00:00
Step towards Integrative CALL: Multimedia
Multimedia technology - exemplified today by the CD-ROM - allows a variety of media (text, graphics, sound, animation, and video) to be accessed on a single machine. What makes multimedia even more powerful is that it also entails hypermedia. That means that the multimedia resources are all linked together and that learners can navigate their own path simply by pointing and clicking a mouse.